Races

Humans (According to Ataraxia)
Skill: [Assessment]
Humans are a moderately successful species, known for their remarkable adaptability. They are quick learners, especially when new knowledge serves their interests, and they skillfully apply what they learn on a broad scale.
Versatile in nature, humans can be both peaceful and warlike. They excel at short-term planning, organization, administration, and the creation of bureaucratic systems.
This adaptability also leads to conflicting opinions, philosophies, and attitudes, often without them realizing or admitting the contradictions.
Humans are skilled farmers and highly committed to market economies and business, driven by a strong focus on financial success. Notably, many of the most renowned alchemists in history have been human.
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Feien (According to Ataraxia)
Skills: [Spellcasting] [Flight (1d6)]
The Feien (singular: Fee, Homo Fatas, or fairy-like humans) are a highly successful race of winged "smallfolk," originally found only in the northernmost and southernmost regions of Ataraxia.
Despite their small size and fragile build, they are surprisingly resilient and have strong, boisterous voices.
They are known for their enchanting presence and an eccentric sense of humor.
Adult Feien vary in height from 15 to 30 centimeters, and their proficiency with weapons is just as diverse.
Often intuitive and with behavior that can seem quite “childish,” Feien tend not to plan ahead, making them gullible and impulsive. However, they excel in creativity and cleverness.
Feien are generally open and talkative, though truth, to them, is often a matter of interpretation.
They are naturally forgiving and have a special fondness for gold.
Despite their small stature, Feien can be quite intimidating due to their powerful magic or even appear beguiling.
It is rumored that in the Faerie Realm, Feien are capable of marrying members of other races.
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Elves (According to Ataraxia)
Skills: [Arrow Hail]
Elves are dignified beings who resemble humans in appearance, though they possess longer, pointed ears and a more graceful demeanor. Deeply connected to nature, they place great importance on culture and tradition.
High Elves, often referred to as "Nordelves" in some regions, are tall and typically have light hair, often golden blonde, though sometimes it appears in other shimmering pastel hues. Their writing system is composed of characters that generally represent syllables.
Archery is a culturally significant pastime for them.
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Dark Elves (According to Ataraxia)
Skills: [First Strike]
Known as Nightshades, Twilight Hunters, and ruthless, swift killers, Dark Elves are indeed nocturnal and have long avoided contact with other races. They are reluctant to learn foreign languages, yet their own culture is highly sophisticated. Politically, they are governed by a matriarchy, with the High Priestess as the most powerful figure among them.
Their capital, Veldrin Rarr, lies in the far north of the NRE, hidden within a dense, shadowy forest that rises into mountain peaks. Outsiders are a rare sight in Veldrin Rarr. Dark Elves have a cold and often seemingly disrespectful demeanor, making it difficult to approach them or earn their trust.

Dwarves (According to Ataraxia)
Skills: [Counter]
Sturdy, short beings who once constructed massive cities within mountain caverns, Dwarves are brilliant architects, skilled craftsmen, and formidable warriors. They possess a unique charm, characterized by their open and jovial nature. Though often gruff toward strangers, they are always up for a lively celebration featuring beer and mead. However, they don't get along particularly well with Elves.

Naga (According to Ataraxia)
Skills: [Deep Summon] ♀
Graceful and mysterious snake-like beings, female Naga are a fusion of human and serpent. They have a human upper body but instead of legs, they possess a long, serpentine tail. Known for being cunning and venomous, they exude an aura of danger and intrigue.
Skills: [Berserk] ♂
Male Naga are muscular and imposing snake-like creatures, also appearing as a hybrid of human and serpent. With a human upper body and a powerful snake tail in place of legs, they are notorious for their cruelty and aggression. Their physical strength and fierce demeanor make them fearsome opponents.
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South Elves (According to Ataraxia)
Skills: [Blessed Blades]
Dignified beings who resemble humans but with long, pointed ears and a more refined appearance, South Elves are deeply connected to nature and place a strong emphasis on culture and tradition. They are slightly shorter than High Elves and humans, with naturally dark hair—often black or deep blue—contrasting with their strikingly pale skin. South Elves are also known as Phairyn Elves.
They usually show extreme talent with specific blade-weapons.
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Vampires (According to Ataraxia)
Skills: [Bloodsucking] [True Undead] [Regeneration]
An insatiable thirst for the warm, red nectar of life...
A romantic love of the night and darkness...
An instinctive revulsion toward crosses, holy places, blessed beings, and white magic.
Vampires are the True Undead. Forever cursed, they inhabit a paradoxical state—alive, yet not truly living.
Though rare, some vampires can reproduce like living beings - growing until their bodies eventually recognize their long-dead state. Others "create" new vampires by draining a living human entirely of their blood. This transformation causes the human to lose their original racial traits, replacing them with the abilities and attributes of a vampire.
Vampires are often perceived as arrogant and cynical, yet many are said to possess a deep, soulful talent for art, albeit art that can be bizarre, abstract, or even macabre.
Their capital, Banyokas, is an old city with a vibrant nightlife that loses much of its allure during the day. By daylight, Banyokas appears somewhat neglected, with ancient buildings that show their age and lack of renovation. Yet despite its worn exterior, the city exudes a unique charm and undeniable style.
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Angelics (According to Ataraxia)
Skills: [Glide] [Blessing]
The term "Angelic" means "close to the gods" in the ancient language, and this name is well-deserved.
The Angelic race has a unique origin: each Angelic is imbued at birth with the soul of a righteous and good human who lost their life. This makes Angelics the rare reincarnations of humans who were virtuous at the moment of their death, often granting them special powers and talents from birth.
Angelics frequently have a close bond with a deity of their choosing, and the gods themselves often favor Angelics as guardians or warriors. They typically bear magnificent wings on their backs, usually white, though sometimes black or gray. Unfortunately, these wings are not strong enough for true flight but do allow them to glide gracefully from high places. With favorable winds, Angelics can cover significant distances through the air.
Angelics are renowned for their refined sense of aesthetics, their calm demeanor, and their dignified presence.
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Nekolians (According to Ataraxia)
Skill: [Twin Blade Dance]
Nekolians are a successful race of Homo-Feloidea—cat-like humanoids—found almost everywhere in Ataraxia, much like the Garou. Although they lack the adaptability of other races, they make up for it with cleverness and sharp instincts. Unlike the Garou, Nekolians do not possess any shapeshifting abilities.
Typically quiet and inconspicuous, Nekolians prefer to observe, ponder, or enjoy life, unless they have a specific goal in mind. There are more female Nekolians than male, and they are widely admired for their natural elegance and charm—though the Garou notably do not share this admiration.
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Garou (According to Ataraxia)
Skills: [Shapeshifting] [Wolf's Howl]
Garou can assume a werewolf or wolf form (full action).
In werewolf form: power + mana (=> pwr);
Skills that do not cause HP damage can no longer be used in this form!
In wolf form: power x2 + mana (=> pwr);
Weapon and magic-spell use is not possible in this form, but runes can still be drawn.
All items carried by the Garou, including weapons and armors / effects, vanish into a limbo that the Garou cannot access, until shift to Werewolf or Human form.
Howl of the Wolf: Heals own LP by 1d4.
Garou are a race of shapeshifting Homo-Canoidea—dog-like humanoids. They are a relatively successful and adaptable race, found in nearly every corner of Ataraxia. Publicly, Garou are known for their loud and outspoken nature, freely expressing their thoughts. Among themselves, they can communicate silently through short, subtle gestures. They have a distinct body odor that some find overpowering, especially in wet weather.
The typical Garou is very open and sociable (pack animal), quickly finding their place within a family or group of similar dynamics. They feel most comfortable among like-minded individuals under the guidance of a competent leader. If no leader is present, or if the leader fails to establish authority, a traditionally raised Garou will swiftly attempt to assume leadership—not necessarily out of selfishness, but out of a sense of responsibility for the safety of the group. Garou are highly responsible and loyal, valuing the safety of their friends and leaders above all.
The Loner Garou:
Garou who did not grow up among their kind often become selfish and vain. They no longer see the need to adapt to their peers and may only accept a leader from another race. However, they can still serve this leader loyally and reliably.
Garou excel as guards, hunters, and soldiers. Their unpredictability (shapeshifting) and strength make them formidable opponents in battle.
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Half-Demons / Minorities
Skill: [X]
In Ataraxia, any other fantasy race can be played. This includes the descendants of a nearly eradicated or almost extinct people, or a rare half-demon. Characters like these represent a “non-registered minority” in the world.
This means that little is known about their history and culture, often because the race holds no political relevance due to the scarcity of its members. Alternatively, their significant deviation from societal norms may mean they lack common interests with the majority.
A “minority/half-demon” character can be assigned any existing racial skill mentioned above. A second skill may also be added, but to balance this, the character must be given an elemental weakness that incurs +100% damage.
Taurans
A purely female race.
Racial Talent - Headbutt:
This ability allows a Tauran to perform one (1) additional headbutt attack as part of a "normal strike combo," which automatically activates whenever the last hit of the combo connects. Only one d6 is rolled to determine the effect!
NOTE: The headbutt misses on a roll of [1] and only works against opponents of type "Humanoid" or "Beast." The headbutt inflicts additional unarmed damage of power x2 and has a 1 in 6 chance of knocking the opponent unconscious (=> sleep) (noted with a roll of [6]).
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