Ailments and Healing Magic
Character Status Conditions
- Healthy: Normal state (Duration: Permanent)
- Poisoned: Reduces own max HP permanently by 10% per defeated enemy. (Duration: 1 battle)
- Plant Poison: Loses 1 LP per (ingame-) hour (Duration: Permanent)
- Zombie Poison: Prevents HP healing/regeneration (Duration: Permanent)
- Unconscious (KO): Prevents all actions (Duration: 1 battle)
- Drunk: Reduces SK, increases Power (Duration: While awake)
- Tipsy: Reduces SK, increases Mana (Duration: While awake)
- Burned Out: Prevents casting spells (Duration: 1 battle)
- Broken Arm: Limits to one normal melee attack (Duration: Permanent)
- Broken Leg: Prevents "Escape" and "Run" actions (Duration: Permanent)
- Cursed: Various effects (Duration: Permanent)
- Holy: Immune to Light magic (Duration: 1 battle)
- Undead: HP healing becomes HP damage (Duration: Permanent)
- Frozen: Prevents all actions (Duration: 1 round)
- Petrified: Prevents all actions, makes character invulnerable (Duration: Permanent)
- Sleep: Prevents all actions, SK=0 + Armor until hit/woken up
- Immune (-Fire/Earth/Ice/Water/Wind/Lightning/Poison): (Duration: 1 battle)
- Bloodberry Frenzy: SK +3 (Duration: 1 battle)
- Lime Frenzy: -10 Damage / +10 Power (Duration: 1 battle)
- Cherry Blossom Frenzy: +20 Mana (Duration: 1 battle)
- Floating: Protects from damage from certain spells (Duration: 1 battle)
- Chaos: Prevents active control (Duration: 1 battle)
- Weakened: Reduced SK (Duration: 1 battle)
- Dead: Game over.
Healing Magic
Healing spells in Ataraxia draw power from the concept of the "Holy," classified under White or Light Magic.
Level | Spell Name | Designed For | Min. Roll | Effect |
---|---|---|---|---|
Lv2 | Relieve | Healer | 2 | Heals HP (Mana + 5 x Healing Level) |
Lv4 | Aid | Healer | 3 | Heals HP (Mana + 10 x Healing Level) |
Lv4 | Regeneration | Medic / Priest | 5 | Heals HP (Mana + 30 x Healing Level) |
Lv6 | Anti | Priest | 5 | Prevents permanent status effects (for one battle) |
Lv5 | Soft | Medic / Priest | 12 | Cures petrification ("Petrified" status) |
Lv5 | Serum | Medic / Priest | 10 | Cures plant poisoning ("Plant Poison" status) |
Lv5 | Recovery | Medic / Priest | 10 | Heals severe injuries ("Broken Arm"/"Broken Leg") |
Lv4 | Purification | Priest | 14 | Removes all poison effects from everyone nearby |
Lv10 | Grace | Priest | 15 | Holy light cures all poisons and fully heals HP (Mana + 20 x Healing Level) |
Lv20 | Divine Rain | Priest | 15 | Healing rain, restores 50% of max HP to all allies |
Lv20 | Equilibrium | Priest | 15 | Balances out mana among all creatures on the battlefield, sharing total mana equally |
Lv25 | Requiem | Priest | 15 | Increases all allies' HP by 100 each time it's casted (for one battle) |
Becoming a Medic
To become a Medic and learn the necessary spells/skills, you must study at a monastery and earn a certification.
- Book of Natural Healing: 1000 Cell
- Natural Healing Certificate: 5000 Cell